Who Did the Cover Art to Robotech the Role Playing Game
Designers | Kevin Siembieda |
---|---|
Publishers | Palladium Books |
Years active | November 1986 (1986-eleven) – July 1998 (1998-07) March 2008 (2008-03) – March 2018 (2018-03) |
Genres | Science fiction |
Languages | English language |
Systems | Megaversal |
Website | palladiumbooks |
The Robotech Part-Playing Game , based on the Robotech and Robotech Two: The Sentinels series, was originally published by Palladium Books from 1986 to 1995 (and reprinted until 1998). A second serial based on Robotech: The Shadow Chronicles was released between 2008-2018.
Outset edition (1986–1998) [edit]
Titles [edit]
- The Robotech RPG sourcebooks
- Book One: Macross (November 1986)
- Book Two: Robotech Defense force Transmission (March 1987)
- Book Three: Zentraedi (March 1987)
- Book Four: Southern Cantankerous (September 1987)
- Book 5: Invid Invasion (June 1988)
- Book Six: The Return of the Masters (July 1989)
- Book Seven: New World Order (Apr 1995)
- Book Viii: Strike Force (July 1995)
- The Robotech RPG risk books
- Ghost Transport (February 1988)
- Robotech Defence Force Accelerated Training Program (March 1988)
- Lancer's Rockers (December 1989)
- Zentraedi Breakout (May 1994)
- Robotech Ii: The RPG
- The Sentinels (September 1987)
- Robotech Expeditionary Strength Field Guide (March 1989)
Books one through five covered the three segments of Robotech as aired. The initial five volumes were written past Kevin Siembieda.
Books seven, eight, and all only i of the hazard books took place during or shortly after the Macross segment. The 2 "Robotech Two" books also took place afterwards Macross.
Volume six and Lancer'due south Rockers took place after the series ended.
Other Palladium regulars and freelance authors contributed to the later sourcebooks and adventure books. Illustrations consisted of line art taken from original Japanese source material in improver to new black-and-white line art done by Palladium artists such as Kevin Long.
Palladium also published Macross 2: The Role-Playing Game, a separate RPG based on the Macross II anime, simply this was entirely unrelated to the Robotech continuity.
Storyline [edit]
The original Robotech RPG by and large followed the Idiot box series storyline, attempting in its own way to fill in gaps merely as the novelizations by Jack McKinney did. Several of the sourcebooks covered different parts of the globe during or before long later the Macross era, where there was the most room for expansion. Notwithstanding, the RPG diverged from the McKinney stories after the events covered in the Robotech series ended. Where McKinney followed Scott Bernard and the others in their search for Admiral Rick Hunter, leaving backside a peaceful planet earth, Palladium posited the Invid returning to earth a few months subsequently they were driven away.
The books Render of the Masters and Lancer'southward Rockers were set up during this 2d Invid invasion, and introduced concepts and events not suggested by the original material. Return of the Masters, set in Asia, features a system of gladiatorial mecha martial arts combat called Mecha Su-Dai. Lancer'south Rockers concerns a network of travelling performers following in the footsteps of New Generation rock star Lancer/Yellow Dancer, carrying protoculture-powered musical instruments that double as powerful weapons (reminiscent of, but unrelated to, like developments in the Macross sequel Macross vii).
The Sentinels RPG also diverged in some respects from the story covered in the Sentinels novels and comic books, having been adult independently based on the aforementioned incomplete source cloth provided by Harmony Gold. The 2 chief differences are the idea that the SDF-3 left with an entire fleet of REF ships accompanying them, and that the REF and the Sentinels joined in a protracted war against the Invid Regent. The game as well suggested that members of the Sentinels' races would openly join the REF.
Game system [edit]
The Robotech RPG used a modified version of the dominion arrangement used in the Palladium Fantasy Office-Playing Game introduced several years earlier. Clearly patterned after Dungeons & Dragons, the Palladium Fantasy RPG used a very like dominion arrangement based effectually physical and mental statistics generated by rolling 3D6 (three six-sided dice), and the use of a D20 (20-sided die) in combat. Percentile dice (two 10-sided dice, one read as a tens cavalcade and the other as a ones column) are used for skill resolution. The Robotech RPG introduced the concept of mega-damage—"super" hit-points that are equivalent to 100 ordinary-person hit points—to simulate the toughness of the heavily armored mecha. This concept would become widely used in Palladium's Rifts game.
Inaccuracies [edit]
The creators of the Robotech RPG originally lacked access to the consummate source material, working against deadlines based on what could be seen from show footage and limited-scope translations.[ane] As a effect of incomplete availability, compounded by animation and dubbing errors, some descriptions of mecha and weapon systems given in the First-Edition books are inconsistent with either the blitheness or subsequently uncovered source material. The defoliation is particularly strong in Southern Cross, where the many humanoid robots, battloids, and suits of armor are oftentimes confused for one another.[2] These inaccuracies are genuine errors and distinct from creative choices that Palladium writers made to elaborate on the Robotech storyline equally discussed previously.
Cancellation [edit]
Contractual problems in the wake of Harmony Gilded'south aborted Robotech 3000 project, too every bit a full general refocusing of the company on production of its flagship Rifts line, caused Palladium to forgo renewing the Robotech license. The Robotech RPG line went out of print as of June 30, 2001.
Second edition (2008–2018) [edit]
In 2007 Palladium reacquired the Robotech license, coinciding with the DVD release of the animated feature film Robotech: The Shadow Chronicles. The game was released nether the new title Robotech: The Shadow Chronicles Role-Playing Game.
Palladium's license for the game expired on March 31, 2018, and is not being renewed.[3]
Robotech RPG Tactics (2013-2018) [edit]
On April 18, 2013, Palladium Books initiated a Kickstarter campaign to enhance $70,000 needed to develop a new miniature wargaming organization chosen Robotech RPG Tactics. The campaign raised $1,442,312 from v,342 backers past its close on May xx, 2013. The funded game was scheduled to transport in December 2013,[4] but was somewhen delayed.
Equally of September 2014 the game had begun to be shipped, with Moving ridge one shipping expected to keep throughout the fall.
Partial commitment of the Kickstarter rewards had been in progress since 3Q 2014 through 1Q 2015. Despite all claims and given the history so far of Palladium Books regarding delivery dates, in that location had been no real bear witness shown of whatever progress on the remainder of the miniatures and no clue on a time frame equally noted starting in the updates to the projection from 30 January 2014 every bit the unabridged "Wave 1" line was put through preproduction starting later the commitment date was missed. [one] No pictures of the "Wave 2" products were always shown.
What was delivered so far was substandard in quality compared to even low cease wargame miniatures manufacturers. This was noted past multiple miniature wargaming sites and model builders, such as talkwargaming,[5] theminaturespage forums [6](where employ of calibration model rather than game miniature manufacturing processes was noted), and deltavector,[seven] whose summary reads:
Basically, the miniatures are all similar mini 1:300 versions of 1:48 Revell kits rather than wargaming pieces. Information technology's like they have no idea who their target audience is:
- Hobbyists - who enjoy assembling stuff are meliorate off with big, detailed kits?
- Wargamers - tend to view models every bit playing pieces, and don't desire to spend 12 hours assembling?
- Boardgame/RPGers - who tend to accept even less patience for associates than wargamers?
Basically, they've made a production that combines the worst of all worlds. Information technology's too tiny to be a practiced display model, and too hideously complicated for a gamer.
There is a ridiculous amount of parts for such tiny models - a Valkyrie battleoid (the same size equally a 28mm mini) comes in 16 pieces. Heck, I've seen 1:300 jet models that had similar item - cast in ONE piece.
As noted in the sample references to a higher place and uncomplicated comparisons to miniatures from Games Workshop [2], Zvezda [iii], Battlefront (Flames of State of war)[4], Wargames Factory [5], Militarist Wargames [6] and many others revealed that RRPGT miniatures were less detailed, with glaring errors in manufacturing requiring additional work by customers to right [7] (seams highly visible in the eye of supposedly flat areas), extremely high piece counts comparable to much larger vehicle miniatures by other miniature manufacturers (Space Marine Terminators have six or so, Space Marines have eight or and then, while none of the RRPGT minis were in single figures and many were closer to twenty+ pieces) and the lack of simple industry standard basics like clear acrylic flight stands for flight units (run into references to multiple miniature companies above). Also, possibility out of the box was limited since many square peg & slot connections were used rather than round ones, which required yet further client modification of the base of operations miniatures to gain something other than a few different clones of each miniature, all available in the Kickstarter updates referenced above.
On 28 February 2018 it was appear that the Robotech® RPG Tactics Wave Two rewards would not be realised, and that Palladium'south license has expired and is non existence renewed.[8]
Strange Car Games [edit]
After Palladium lost the license, it was picked up by Strange Automobile Games, who published a new version of the Robotech RPG. The starting time volume was released in December, 2019.[9]
- Robotech: A Macross Saga Role Playing Game
References [edit]
- ^ Meadows, Chris (2007-02-19). "Kevin Siembieda Interview, Part 1". talkshoe.com. Archived from the original (mp3) on 2007-09-27. Retrieved 2007-02-20 .
- ^ Bundy, Stan; Brian Myers; Robert McDaniel; Dustin Ramsey; Rodney Stott; et al. (2002-09-01). "Section five: The Anime-Based Games: Robotech & Macross Ii". The Palladium FAQ . Retrieved 2007-02-20 .
- ^ https://www.kickstarter.com/projects/rrpgt/robotech-rpg-tacticstm/posts/2120399 Annunciation that Kickstarter will not be completed
- ^ Palladium Books (2013-05-xx). "Robotech® RPG Tactics". Kickstarter. Retrieved 2013-07-06 .
- ^ http://www.talkwargaming.com/2014/xi/product-review-robotech-rpg-tactics-by.html [ expressionless link ]
- ^ "[TMP] "Robotech RPG Tactics Review (Plastic unseens)" Topic".
- ^ "Delta Vector: Robotech RPG Tactics: Miniatures Review". 23 January 2015.
- ^ https://world wide web.kickstarter.com/projects/rrpgt/robotech-rpg-tacticstm/posts/2120399 Annunciation that Kickstarter will not be completed
- ^ Sheehan, Gavin (2019-09-eighteen). ""Robotech: The Macross Saga" But Got A Tabletop RPG" (Website). Website . Retrieved 2019-09-18 .
External links [edit]
- Robotech role-playing games official give-and-take lath at Palladium Books Forums of the Megaverse
- The Robotech Role-Playing Game at RPG Geek Database
- Robotech: The Shadow Chronicles at RPG Geek Database
- Robotech role-playing games at RPGnet Game Index
- Robotech Bibliography - Listings of RPG books in and out of print.
- Product page
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Source: https://en.wikipedia.org/wiki/Robotech_%28role-playing_game%29
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